Configuring Remote Compiling

Some of us have multiple computers laying around that are doing nothing most of the time. Maybe it’s a file server that’s got an i5 in it, maybe it’s slower than your main computer. Heck it could even be a remote server sitting in a data center somewhere. The main point is you’re tired of using your computer to compile your Source Engine levels. It’d be nice to be able to offload the compile to those other machines so your workstation is free for use. Let’s get started! There are a few steps that you’ll need to do so this all works. Create an environment for multiple users to access a level’s content Configure Remote Server Create Scripts Invoking a Compile To the Remote Machine PSExec (INSECURE OVER WAN/External) RDP (Works for LAN/WAN but is slower than scripts) Telnet (INSECURE OVER WAN/External) SSH (Ideal for WAN) Here are a few things to note You’re going to have to know a small amount of networking. You have to create a bat file for each level you’re working on. Most of us only...

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Porting Content From Other Source Engine Games

Legal / Use of Community Assets Understanding the Source Engine File Structure Porting an Entire Game’s Content into Another Game Extracting Content from a Packed BSP File Porting a Single Texture Porting a Single Model Troubleshooting Ever wanted more content for your level? Well you’re in luck! Source engine has remained basically the same forever – content wise. Aside from additional features added in various updates and branches, most content is compatible with every game running on Source Engine. This means that if you want some consoles from Portal 2 in your Insurgency level, you can do that. Want some resupply lockers from TF2 in CSGO, we can do that too! Legal / Use of Community Assets Before we dive into harvesting other games and levels for their content, there is something that you need to know. Content theft is a real issue. Stealing content from other community creators is a scummy thing to do. So what is considered theft? Ripping content from community levels with out permission from the creator for release to the public. Using content created by other...

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Hammer Tutorial V2 Series #25 “Hostage + Defusal Game Modes and Radar / Overviews”

Download: Tutorial 25 Radar Text File Template Template file for radar overviews in CSGO Version: Filetype: txt Size: 1.32 kB Download: Nvidia Normal Map Plugin for Photoshop (x64) This is a photoshop plugin that allows you to make normal maps inside of photoshop. Version: 8.55.0109.1800 Filetype: exe Size: 17.66 MB Download: Nvidia Normal Map Plugin for Photoshop (x86) This is a photoshop plugin that allows you to make normal maps inside of photoshop. Version: 8.55.0109.1800 Filetype: exe Size: 16.32 MB Direct Link to Nvidia DDS Photoshop Plugin on Nvidia’s Website. Piotr Łoziński, Kamil Wesołowski, Lan Xing Meng liked this...

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Hammer Tutorial V2 Series #23 “Texture Manipulation”

Texture Alignment on VDC:https://developer.valvesoftware.com/wiki/Texture_alignment Dominik Biedebach, Varachit DC Wirunpat, Ian Rodriguez-Torrent, Wayne Douglas, Rasmus Bremholm, Kamil Wesołowski, Michael Vander, Paul Gainz, Nicklas Vedsted Knudsen, Samuel Doucet, Brian DeCarolis liked this...

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Hammer Tutorial V2 Series #24 “Infodecal and Info_overlays”

Tchick Itoff, Wayne Douglas, Dominik Biedebach, Kamil Wesołowski liked this...

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