Hammer Tutorial V2 Series #23 “Texture Manipulation”

Texture Alignment on VDC:https://developer.valvesoftware.com/wiki/Texture_alignment Varachit Wirunpat, Ian Rodriguez-Torrent, Wayne Douglas, Rasmus Bremholm, Kamil Wesołowski, Michael Vander, Paul Gainz, Nicklas Vedsted Knudsen, Samuel Doucet, Brian DeCarolis liked this...

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Hammer Tutorial V2 Series #24 “Infodecal and Info_overlays”

Tchick Itoff, Wayne Douglas, Dominik Biedebach, Kamil Wesołowski liked this...

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Custom Content Without Contamination

While creating a level for almost any game, you are most likely going to use some custom content. The issue is that for Hammer and the game to read this content it must be placed inside of the game’s folder. This can lead to you have content others don’t have, or you contaminating your “pure” game files. In Counter-Strike: Global Offensive having different files from the server will result in a kick from the server and temporary ban. We want the best of both worlds – we want Hammer to see the content, and we want to play online. Follow this guide to set up Content Without Contamination. This was written with Counter-Strike: Global Offensive in mind, but this does apply to all games that use custom content. This is really useful when you’re working with a team out of a cloud sync service. All members mount the same shared folder, and then have the same content. If you’re working on a single player game, or a mod that will ship VPKs this is not useful to you. This is only...

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Creating Facade

Written by Maxwell Giddens Co-Creator along side Douglas “TopHATTwaffle” Hoogland of de_facade. When you look at the finished product of most things, it’s hard to imagine the many individual parts that made them what they are. Often many of the details that define something are ones that aren’t even visible in the final version. A lot of decisions went into the design of de_facade, and while we think we made most of them for pretty good reasons, several of the results aren’t even visible in the map today. There is a whole untold story of what happened to get it to where it is now. This is (hopefully) an easily digestible form of that very long story. Welcome to Facade (pronounced fuh-sahd, for anyone who hasn’t seen that word written before). As you adventure through our level, you may be thinking that it’s a remake, or is inspired by one of the existing maps in Counter Strike’s long history; this is not actually the case. The truth is this map was created in collaboration with players who have spent...

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Hammer Tutorial V2 Series #22 “Complete Sound Implementation”

Audacity: http://audacity.sourceforge.net/download/ Waveosaur: http://www.wavosaur.com/download.php TopHATTwaffle’s Written Sound Script Tutorial: http://www.tophattwaffle.com/creating-your-own-sound-scripts/ VDC Ambient_Generic: https://developer.valvesoftware.com/wiki/Ambient_generic VDC env_soundscape: https://developer.valvesoftware.com/wiki/Env_soundscape VDC Sound Scripts: https://developer.valvesoftware.com/wiki/Soundscript VDC Soundscapes: https://developer.valvesoftware.com/wiki/Soundscape Wayne Douglas, Ken Hwang, Mathias Müller liked this...

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