Porting Content From Other Source Engine Games

Legal / Use of Community Assets Understanding the Source Engine File Structure Porting an Entire Game’s Content into Another Game Extracting Content from a Packed BSP File Porting a Single Texture Porting a Single Model Troubleshooting Ever wanted more content for your level? Well you’re in luck! Source engine has remained basically the same forever – content wise. Aside from additional features added in various updates and branches, most content is compatible with every game running on Source Engine. This means that if you want some consoles from Portal 2 in your Insurgency level, you can do that. Want some resupply lockers from TF2 in CSGO, we can do that too! Legal / Use of Community Assets Before we dive into harvesting other games and levels for their content, there is something that you need to know. Content theft is a real issue. Stealing content from other community creators is a scummy thing to do. So what is considered theft? Ripping content from community levels with out permission from the creator for release to the public. Using content created by other...

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Hammer Tutorial V2 Series #25 “Hostage + Defusal Game Modes and Radar / Overviews”

Download: Tutorial 25 Radar Text File Template Template file for radar overviews in CSGO Version: Filetype: txt Size: 1.32 kB Download: Nvidia Normal Map Plugin for Photoshop (x64) This is a photoshop plugin that allows you to make normal maps inside of photoshop. Version: 8.55.0109.1800 Filetype: exe Size: 17.66 MB Download: Nvidia Normal Map Plugin for Photoshop (x86) This is a photoshop plugin that allows you to make normal maps inside of photoshop. Version: 8.55.0109.1800 Filetype: exe Size: 16.32 MB Direct Link to Nvidia DDS Photoshop Plugin on Nvidia’s Website. Piotr Łoziński, Kamil Wesołowski, Lan Xing Meng liked this...

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Hammer Tutorial V2 Series #23 “Texture Manipulation”

Texture Alignment on VDC:https://developer.valvesoftware.com/wiki/Texture_alignment Dominik Biedebach, Varachit DC Wirunpat, Ian Rodriguez-Torrent, Wayne Douglas, Rasmus Bremholm, Kamil Wesołowski, Michael Vander, Paul Gainz, Nicklas Vedsted Knudsen, Samuel Doucet, Brian DeCarolis liked this...

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Hammer Tutorial V2 Series #24 “Infodecal and Info_overlays”

Tchick Itoff, Wayne Douglas, Dominik Biedebach, Kamil Wesołowski liked this...

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Custom Content Without Contamination

While creating a level for almost any game, you are most likely going to use some custom content. The issue is that for Hammer and the game to read this content it must be placed inside of the game’s folder. This can lead to you have content others don’t have, or you contaminating your “pure” game files. In Counter-Strike: Global Offensive having different files from the server will result in a kick from the server and temporary ban. We want the best of both worlds – we want Hammer to see the content, and we want to play online. Follow this guide to set up Content Without Contamination. This was written with Counter-Strike: Global Offensive in mind, but this does apply to all games that use custom content. This is really useful when you’re working with a team out of a cloud sync service. All members mount the same shared folder, and then have the same content. If you’re working on a single player game, or a mod that will ship VPKs this is not useful to you. This is only...

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