The Big Amazing Guide to Lighting

Posted by on Dec 8, 2010 in Past Stories

As many of you know, I’m a stickler for lighting. In this guide I’ll show you guys some tips and tricks to the entities, indoor, and outdoor lighting. Please realize that this is not a video because this is a reference for lighting. Also, this guide will be ever changing, so if I missed something let me know and I’ll add it. VRAD VRAD is the command-line tool that takes a compiled BSP map and embeds lighting data into it. VRAD’s static and...

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Protecting a Map From Decompiling

Posted by on Dec 4, 2010 in Past Stories

My theory is maps are like houses, if you don’t lock them stuff will get stolen. Just because you lock a map doesn’t mean that stuff won’t get stolen. There is always around a map lock, all we can really do is cause as much trouble for the decompiler as we can. There a 5 things we can do achieve this. I’ll outline below how to implement all of these protections into a map. 1. The no_Decomp flag This one is simple, it will simply cause the decompile...

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