Posted by doug on Dec 8, 2010 in Everything
As many of you know, I’m a stickler for lighting. In this guide I’ll show you guys some tips and tricks to the entities, indoor, and outdoor lighting. Please realize that this is not a video because this is a reference for lighting. Also, this guide will be ever changing, so if I missed something let me know and I’ll add it. VRAD VRAD is the command-line tool that takes a compiled BSP map and embeds lighting data into it. VRAD’s static and...
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Posted by doug on Dec 4, 2010 in Everything
My theory is maps are like houses, if you don’t lock them stuff will get stolen. Just because you lock a map doesn’t mean that stuff won’t get stolen. There is always around a map lock, all we can really do is cause as much trouble for the decompiler as we can. There a 5 things we can do achieve this. I’ll outline below how to implement all of these protections into a map. 1. The no_Decomp flag This one is simple, it will simply cause the decompile...
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