This site holds a vast amount of knowledge pertaining to VALVe’s Source engine, mainly on the level design side. I strive to provide the best help that I can to all kinds of mappers. From the smallest questions, to the biggest and hardest. I cannot; say that I know everything, but I feel that I know a lot. Being helpful is what I’m all about. I remember starting off mapping, and how hard it was to figure out some of what I now see to be really simple things. So please enjoy what I am able to provide for you guys.
In the Tutorials section you’ll find all of the tutorials that I’ve made over the years, you might even notice the voice change from the beginning to the present.
If you don’t see a tutorial that you need, you can Request a Tutorial. I don’t make every tutorial that gets requested, but I do try.
If you have a question, check the FaQ. There are many questions that I get asked, and you might have an easier time there over asking for help.
If you want a nice discussion, check out the Forums. There are a decent amount of people in there that are always willing to help, discuss, or give their opinion on something.
I guess I should now give some info on me… I was born on Feburary 17th, 1993, I’d give a real age, but I don’t like to update this… So math it out. I was homeschooled through the end of highschool, where I graduated when I was 16. I started taking college class at Moraine Valley Community College.
I’ve been making levels for games for a long time. Pretty much since I was playing games. I started with Command and Conquer Red alert, then moved onto StarCraft Brood War. Brood War is where I spent most of my mapping time. None of my maps were popular, but I learned a lot there.
In October 2005 I started mapping for Source Engnie. That was fun… I almost gave up on it, but pressed on. I’m self taught at it, with some assistance from some wonderful sage mappers out there. If not for them, I would not be where I am today.
I’m a Computer Science Major, but only going for my BA. I don’t want a masters or anything. My goal in life is to end up working at VALVe. (Who does not want to work there?) I feel a game design degree would help me get there, but it is safer for me to just get a CS degree, and have a massive portfolio to present to VALVe. One day…