Custom Content Without Contamination

Posted by on Apr 15, 2015 in Past Stories, Tutorials

Custom Content Without Contamination

While creating a level for almost any game, you are most likely going to use some custom content. The issue is that for Hammer and the game to read this content it must be placed inside of the game’s folder. This can lead to you have content others don’t have, or you contaminating your “pure” game files. In Counter-Strike: Global Offensive having different files from the server will result in a kick from the server and temporary ban. We want the best...

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Creating Facade

Posted by on Oct 19, 2014 in Content, News, Past Stories

Creating Facade

Written by Maxwell Giddens Co-Creator along side Douglas “TopHATTwaffle” Hoogland of de_facade. When you look at the finished product of most things, it’s hard to imagine the many individual parts that made them what they are. Often many of the details that define something are ones that aren’t even visible in the final version. A lot of decisions went into the design of de_facade, and while we think we made most of them for pretty good reasons, several of the...

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Hammer Tutorial V2 Series #22 “Complete Sound Implementation”

Posted by on Aug 30, 2014 in Past Stories, Tutorials

Hammer Tutorial V2 Series #22 “Complete Sound Implementation”

Audacity: http://audacity.sourceforge.net/download/ Waveosaur: http://www.wavosaur.com/download.php TopHATTwaffle’s Written Sound Script Tutorial: http://www.tophattwaffle.com/creating-your-own-sound-scripts/ VDC Ambient_Generic: https://developer.valvesoftware.com/wiki/Ambient_generic VDC env_soundscape: https://developer.valvesoftware.com/wiki/Env_soundscape VDC Sound Scripts: https://developer.valvesoftware.com/wiki/Soundscript VDC Soundscapes:...

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