The Big Amazing Guide to Lighting

As many of you know, I’m a stickler for lighting. In this guide I’ll show you guys some tips and tricks to the entities, indoor, and outdoor lighting. Please realize that this is not a video because this is a reference for lighting. Also, this guide will...

Protecting a Map From Decompiling

My theory is maps are like houses, if you don’t lock them stuff will get stolen. Just because you lock a map doesn’t mean that stuff won’t get stolen. There is always around a map lock, all we can really do is cause as much trouble for the decompiler...