Win rate
					Pistol Win Rate
					Defuses vs. Plants
			
				 
			 
		 
	
	
		
			
Scorelines
			83 games played, this is how the scorelines breakdown.
		
		
	
		
	
		
			
BombsiteStats
			313 plants, and 131 defuses. Here is some insight in how the bombsites played out.
		
		
		
		
			
				Bombsite A
				
					Plants
					313 (100%)
				
				
					Defuses
					131 (42%)
				
				
					Avg. plant time
					29s
				
				
					Avg. defuse time
					NA
				
			 
			
			
		 
		
			
				Bombsite B
				
					Plants
					0 (0%)
				
				
					Defuses
					0 (0%)
				
				
					Avg. plant time
					0s
				
				
					Avg. defuse time
					NA
				
			 
			
					
		 
		 
	
	
		
			
Weapon usage
			6,030 deaths sorted by weapon type.
		
		
			
				
			
				
					23.28%
					
						- Rifles 23.28%
 
						- AK47 11.99%
 
- M4A1/M4A4 5.87%
 
- Famas 1.82%
 
- Gallil 1.46%
 
- SG556 1.36%
 
- AUG 0.78%
 
					
				 
			
				
					12.16%
					
						- Pistols 12.16%
 
						- DEAGLE/R8 3.65%
 
- USP/P2000 3.47%
 
- Glock 2.84%
 
- CZ 0.73%
 
- P250 0.6%
 
- DualBarettas 0.5%
 
- FiveSeven 0.23%
 
- Tec9 0.15%
 
					
				 
			
				
					8.29%
					
						- Smgs 8.29%
 
						- MP9 2.75%
 
- Mac10 2.21%
 
- MP5SD/MP7 1.53%
 
- UMP 1.28%
 
- P90 0.5%
 
- Bizon 0.03%
 
					
				 
			
				
					3.67%
					
						- Shotguns 3.67%
 
						- XM1014 1.59%
 
- Swag7 1.23%
 
- Nova 0.65%
 
- SawedOff 0.2%
 
					
				 
			
				
					1.28%
					
						- Snipers 1.28%
 
						- AWP 1.06%
 
- Scar20 0.12%
 
- Scout 0.1%
 
- G3SG1 0%
 
					
				 
			
				
					1.33%
					
						- Other 1.33%
 
						- Knife 0.51%
 
- HE 0.3%
 
- Incendiary 0.23%
 
- Zeus 0.18%
 
- Negev 0.1%
 
- World 0%
 
- M249 0%
 
					
				 
			 
			
				rifles
pistols
smgs
shotguns
snipers
other
			 
		 
	
	
		
			
Round lengths
			1,203 rounds were played.
		
		
	
		
	
		
			
Event Charts
			Average round lasted 32 seconds .
		
		
	
		
	
	
		
			
Top 15 players
			217 people played the map, with 332 total joins. ( Player stats are calculated by players involvement, and are not designed to strictly be based off of players skill )