Hammer Tutorial V2 Series #8 “Complete Lighting Tutorial”

Posted by on Aug 26, 2013

Hammer Tutorial V2 Series #8 “Complete Lighting Tutorial”

In this tutorial you’ll learn how to add lighting into your level. Helpful links below!!

Table of Contents
Compile Process, Color Theory and Player Moods – Right now!
Adding a Basic Light – 5:00
Adding a Spot Light – 7:55
Adding a Sun and Environmental Lighting – 10:20
Adding Sprites to Basic Lights – 13:30
Adding a Point_Spotlight effect – 16:15
Adding Dustmotes – 18:45
Adding a Projcted Texture/Dynamic Light – 21:05
Lightmap Grid – 25:05
Lights.Rad Brush Lighting – 28:00
Smoothing Groups – 30:10
Blending Options – 32:40
Advanced Shadows and Compile Options – 34:25
HDR Configuration – 39:40
Complete Overview – 45:00

Light VDC
https://developer.valvesoftware.com/wiki/Light

Light_Spot VDC
https://developer.valvesoftware.com/wiki/Light_spot

Light_Environment VDC
https://developer.valvesoftware.com/wiki/Light_environment

Env_Projectedtexture
https://developer.valvesoftware.com/wiki/Env_projectedtexture

Big amazing guide to lighting!
http://www.tophattwaffle.com/lighting-tips-tricks-and-hints/

Lighting Psychology
https://developer.valvesoftware.com/wiki/Intermediate_Lighting#Lighting_psychology

Intermediate Lighting VDC
https://developer.valvesoftware.com/wiki/Intermediate_Lighting

Advanced Lighting VDC
https://developer.valvesoftware.com/wiki/Advanced_Lighting

Ent Fire outputs for HDR
ent_fire tonemap setautoexposuremax #
ent_fire tonemap setautoexposuremin #
ent_fire tonemap settonemaprate #