Create Your Own CS:GO Props – My First Source Prop Part 1 – Modeling

Welcome to My First Source Prop! Here you’ll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want!

Exporting Place Holder Assets From Hammer: 00:37
Modeling the Box Prop: 4:59
UVW Unwrapping the Box: 14:23
Modeling the Barrel Prop: 23:30
UVW Unwrapping the Barrel: 40:29
VMT_EDITOR: https://github.com/Gira-X/VMT-Editor/…
WallWorm Model Tools: https://wallworm.com/
AO Production Render Preset (LONG TIME): http://www.content.tophattwaffle.com/…
AO Test Render Preset: http://www.content.tophattwaffle.com/…
Substance Source Package: http://www.content.tophattwaffle.com/…