Create Your Own CS:GO Props – My First Source Prop Part 2 – Texturing
Welcome to My First Source Prop! Here you’ll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want!
Baking Ambient Occlusion Map: 00:22
Texturing the Box in Photoshop: 13:59
Texturing the Barrel in Substance Painter: 26:45
VMT_EDITOR: https://github.com/Gira-X/VMT-Editor/…
WallWorm Model Tools: https://wallworm.com/
AO Production Render Preset (LONG TIME): http://www.content.tophattwaffle.com/…
AO Test Render Preset: http://www.content.tophattwaffle.com/…
Substance Source Package: http://www.content.tophattwaffle.com/…