Water Source textures
These are some great water fall textures i made after making a tutorial on them
other wise you will see many textures, some looking like normals, some not. the one that are NOT normals go 1 segment BEHIND the normal map. it adds effect. just put the normal map texture in front of the other, and make them both func_brushes and never solid.
PS: you will notice that some are colored, if you use one thats colored you need env_cubemaps for them to look normal.
If you use just clear ones you dont NEED cubemaps, but you should still use them.
Flowing water adds a “Zen” to your map, these are perfect for that. enjoy guys!
A short video on them, its really touching *sniff sniff*