There are many hotkeys in Hammer that can help you turn the blank map into a wonderful masterpiece in no time. Hammer does give you a list of most of then in various places, but some are completely hidden and have little, to no way to be found.
Tools
⇧ Shift+S |
Selection Tool |
⇧ Shift+G |
Magnify Tool |
⇧ Shift+C |
Camera Tool |
⇧ Shift+E |
Entity Tool |
⇧ Shift+B |
Block Tool |
⇧ Shift+A |
Texture Application Tool |
⇧ Shift+T |
Apply Current Texture (to selected brush\es) |
⇧ Shift+D |
Decal Tool |
⇧ Shift+O |
Overlay Tool |
⇧ Shift+X |
Clipping Tool |
⇧ Shift+V |
Vertex Edit Tool |
File Operations
Ctrl+N |
Create a new file. |
Ctrl+O |
Open an existing file. |
Ctrl+S |
Save the current file. |
Alt+B |
Export again. |
F9 |
Run/Compile Map. |
Ctrl+⇧ Shift+S |
Open Sound Browser. |
Undo/Redo
Ctrl+Z |
Undo. |
Ctrl+Y |
Redo. |
Clipboard/Copy & Paste
Ctrl+C |
Copy selected objects to clipboard (also Ctrl+Insert). |
Ctrl+V |
Paste objects from clipboard to cursor location (also Shift+Insert). |
Ctrl+X |
Cut selected objects to clipboard (also Shift+del). |
Grid
[ |
Decrease the size of the grid (also Alt+A). |
] |
Increase the size of the grid (also Alt+S). |
⇧ Shift+R |
Toggle viewport grid on/off. |
⇧ Shift+W |
Toggle grid snapping on/off. |
P |
Toggle brush face 3D grid on and off (with mouse cursor in 3D view). |
Ctrl+B |
Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B |
Snap selected objects to grid (individually). |
Grouping
Ctrl+G |
Group selected objects. |
Ctrl+U |
* Ungroup selected groups. |
Ctrl+R |
Create prefab with selected objects. |
Ctrl+W |
Toggle Ignore Groups mode to bypass entity and group selection. |
Ctrl+T |
Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. |
Ctrl+⇧ Shift+W |
“Move to world”, removes entity status from selected brushes |
- * this won’t ungroup brushes tied to the same entity
Carving/Hollowing
Ctrl+⇧ Shift+C |
Carve selected objects. |
Ctrl+H |
Hollow selected objects. (This hot key is no longer supported. But you can find that option in the Tools menu.) |
Viewports
Ctrl+A |
Auto-size 4 views to center. |
⇧ Shift+Z |
Maximize/restore active viewport. |
Arrow keys |
Pan the view |
* Nudge the current selection in the current 2D or 3D viewport. |
⇧ Shift+Arrow keys |
* Clone the current selection and nudge it in the active 2D or 3D viewport. |
Ctrl+I |
Flip selected objects vertically. |
Ctrl+L |
Flip selected objects horizontally. |
Ctrl+B |
Snap selected objects to grid (based on selection bounding box). |
Ctrl+⇧ Shift+B |
Snap selected objects to grid (individually). |
F2 |
switch to 2D Top (x/y) view |
F3 |
switch to 2D Side (x/z) view |
F4 |
switch to 2D Front (y/z) view |
F5 |
switch to 3D textured view |
⇧ Shift+F5 |
switch to 3D shaded textured view |
- * with “arrow key nudge” enabled in the “2d views” options menu
2D Views
Tab ⇆ |
Switch view types (top/side/front). |
NumPad +/- |
Zoom in/out (hold Ctrl to synchronize all 2D views). |
scroll mouse wheel |
Zoom in/out (hold Ctrl to synchronize all 2D views). |
1 to 9 |
Preset zoom levels. |
Spacebar |
Hold Spacebar and left mouse button to drag the view position around. |
Alt |
Disable snap to grid while dragging with the mouse. |
Ctrl+E |
Center all 2D Views on currently selected objects. |
3D View
- * with “arrow key nudge” disabled in the “2d views” options menu
Selection Tool
left mouse button |
(On an unselected object) Selects the object under the cursor and deselects any previously selected items |
(On a selected object) Cycles through resize, rotate, and skew |
(Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view. |
(Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects only entirely within the selection box). |
Ctrl |
Hold Ctrl and Left-Click to select/deselect multiple objects. |
Alt |
Disable snap to grid while dragging with the mouse. |
⇧ Shift |
hold ⇧ Shift when moving an object to create a copy (clone) of that object. |
* Hold ⇧ Shift (or Alt) when rotating to allow rotation unconstrained to 15 degrees intervals |
⇧ Shift+Q or Esc |
Clear current selections. |
PgUp |
Previous selection in “hit” list. |
PgDn |
Next selection in “hit” list. |
Ctrl+T |
Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. |
Ctrl+⇧ Shift+W |
“Move to world”, removes entity status from selected brushes |
Alt+↵ Enter |
Open up Object Properties for the currently selected objects. |
- * when “Default to 15 degree rotation” is enabled in the “2D views” options menu
Camera Tool
⇧ Shift |
Hold ⇧ Shift and click and drag left mouse button to create a new camera. |
PgUp |
Cycle to the previous camera position. |
PgDn |
Cycle to the next camera position. |
Delete |
Delete the current camera position. |
Ctrl |
Hold Ctrl and drag a camera or its point of interest to move both together. |
scroll mouse wheel |
(in 3D\Camera viewport) Move active camera forward or backward along its view axis |
Block Tool
left mouse button |
Click and drag left mouse to draw a new brush shape. |
↵ Enter |
Create object drawn with block/entity tool. |
Esc |
Delete object drawn with block/entity tool without creating it. |
Alt+⇧ Shift+C |
Insert original prefab. |
(Point) Entity Tool
left mouse button |
(in 3D view) Click on brush surface to create the current entity on clicked location
|
(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or right mouse button on coordinate’s center) |
Delete |
Remove last created entity |
Texture Application Tool
Ctrl |
Hold Ctrl and click to select/deselect multiple faces. |
⇧ Shift |
Hold ⇧ Shift and click a face to select all faces on the brush. |
⇧ Shift+Ctrl |
Hold ⇧ Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces. |
right mouse button |
Apply the current material settings to the face that is clicked. |
⇧ Shift + right mouse button |
Apply the current material settings to all the faces of a brush that is clicked. |
Alt + right mouse button |
Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. |
Alt+⇧ Shift + right mouse button |
Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face. |
Displacement Editing Tool, Select Mode
Ctrl+ left mouse button |
Hold Ctrl and click to select multiple faces. |
⇧ Shift |
Hold Shift and click a face to select all faces on the brush. |
⇧ Shift+Ctrl |
Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection. |
Displacement Editing Tool, Paint Geometry Mode
Alt+ right mouse button || Click any brush or displacement face to make that face’s normal the current painting axis.
left mouse button |
Applies selected affect to the encompassed vertex/vertices on selected faces |
right mouse button |
Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected |
Ctrl+ left mouse button |
Hold Ctrl and Left-Click to select multiple faces. |
⇧ Shift+Ctrl+ left mouse button |
Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection. |
Alt+ left mouse button |
hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere. |
⇧ Shift |
hold Shift and Left-Click a vertex to drag that vertex along the current painting axis. |
Displacement Editing Tool, Paint Alpha mode
left mouse button |
Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected |
right mouse button |
Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected |
Ctrl+ left mouse button |
Hold Ctrl and click to select multiple faces. |
⇧ Shift+Ctrl |
Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection. |
Overlay Tool
Ctrl |
hold Ctrl and click to select multiple overlays. |
⇧ Shift |
* Hold Shift and then drag an overlay’s vertex to snap it to another overlay’s vertex. |
- * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)
Clipper Tool
left mouse button |
Click and drag left mouse to create a new clip plane. |
⇧ Shift+ left mouse button |
Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. |
↵ Enter |
Perform clip |
Ctrl+ left mouse button |
hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. |
O |
Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). |
⇧ Shift+X |
Cycle through clip modes. |
Vertex Edit Tool
left mouse button |
select vertex/vertices or edges |
Ctrl+ left mouse button |
add vertex/vertices or edges to selection |
Ctrl+F |
* Split face (vertex manipulation) |
Alt+E |
Open Vertex Scaling dialog. |
↵ Enter |
Close Vertex Scaling dialog and perform scale. |
⇧ Shift+V |
Cycle vertex/edge display modes. |
- * You must have two edges or vertices selected that are part of the same face.
Miscellaneous
⇧ Shift+L |
Toggle Texture lock. |
Ctrl+M |
Open Transform dialog. |
Alt+P |
Open Check for Problems dialog. |
Esc |
* Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. |
Ctrl+⇧ Shift+G |
Go to Brush Number dialog. |
Ctrl+⇧ Shift+F |
Open Find Entities dialog. |
Ctrl+⇧ Shift+R |
Open Replace Entities dialog. |
F1 |
Help |
Ctrl+R |
Create prefab from selected, the origin (0 0 0 x/y/z coordinates) will become prefabs center |
- * Does not work with the Magnify, Texture Application, or Overlay Tools
- Source: VDC