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Hammer Tutorial V2 Series #19 “Parenting, attachment points!”

Hammer Tutorial V2 Series #19 “Parenting, attachment points!”

Mar 3, 2014 | Past Stories, Tutorials

In this tutorial we will learn how to make dynamic objects follow other objects using the parenting system. This is also how panels in Portal 2 are...
Hammer Tutorial V2 Series #18 “Func_Movelinear Basic”

Hammer Tutorial V2 Series #18 “Func_Movelinear Basic”

Mar 3, 2014 | Past Stories, Tutorials

Movelinear VDC:...
Hammer Tutorial V2 Series #13 “Creating Custom Textures, Normals, VMTs, Packing a Level’s Content”

Hammer Tutorial V2 Series #13 “Creating Custom Textures, Normals, VMTs, Packing a Level’s Content”

Dec 19, 2013 | Content, Past Stories, Tutorials

Learn how to create custom textures for your level! VTFEdit Download: VTFedit VIDE Download: VIDE – Valve Integrated Development Environment Different Material $SurfaceProp https://developer.valvesoftware.com/wiki/Material_surface_properties List of Shaders:...
Hammer Tutorial V2 Series #12 “Input and Output overview”

Hammer Tutorial V2 Series #12 “Input and Output overview”

Nov 28, 2013 | Content, Past Stories, Tutorials

The following special targetnames can be used to dynamically select an entity.  Note:Not all entity parameters can evaluate these targetnames.  Note:When used in an output’s parameter override field, targetnames are evaluated by the entity that receives the...
Introducing Hammer Tutorial V2 Series #1 “Launching Hammer, initial configuration, making a room”

Introducing Hammer Tutorial V2 Series #1 “Launching Hammer, initial configuration, making a room”

Aug 26, 2013 | Past Stories, Tutorials

In this tutorial we cover setting up and running hammer. Then creating a basic room, then compiling the level and playing...
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