past posts
where posts go to dieHammer Tutorial V2 Series #14 “Env_Cubemaps, Static Reflections, Reflective Textures”
Env Map Information: https://developer.valvesoftware.com/wiki/$envmap Env_Cubemap Information: https://developer.valvesoftware.com/wiki/Cubemap Cubemap Weapon Information: https://developer.valvesoftware.com/wiki/Weapon_cubemap
Taking Screenshots the Proper Way
So you've finished your level, now what? Obviously you want to get it out there in the wild. But just uploading it is not enough. You need a write up a brief description of the level, and what it's about. Most levels are made with a small back story. For instance in...
Hammer Tutorial V2 Series #13 “Creating Custom Textures, Normals, VMTs, Packing a Level’s Content”
Learn how to create custom textures for your level! VTFEdit Download: https://www.tophattwaffle.com/downloads/vtfedit/ VIDE Download: https://www.tophattwaffle.com/downloads/vide/ Different Material $SurfaceProp...
Packing Custom Content using VIDE in SteamPipe
This has been a rather popular request ever since SteamPipe broke most map packers. Lucky for us, VIDE is still going strong. So today I'll be going over how to pack a level post SteamPipe using VIDE. Head over and grab the latest copy of VIDE from...
Hammer Tutorial V2 Series #12 “Input and Output overview”
The following special targetnames can be used to dynamically select an entity. Note:Not all entity parameters can evaluate these targetnames. Note:When used in an output's parameter override field, targetnames are evaluated by the entity that receives the output,...
Arctic Speed Mapping!
This is my speed mapping video for a challenge that we have on http://www.reddit.com/r/sourceengine httpvh://www.youtube.com/watch?v=pTEO3VqDjso Enjoy!
Hammer Tutorial V2 Series #11 “Adding Doors to your level”
Learn how to add doors to your level!!!
Hammer Tutorial V2 Series #10 “Adding Water to Your Level”
Adding Water to your level, quick and easy. Water Limitations/Requirments Expensive Water: There may be only one water level height in a PVS if the water is expensive. "Expensive" and "cheap" water may not be used simultaneously in the same PVS. The water's surface...
Hammer Tutorial V2 Series #9 “Displacements!”
Learn to create displacements in your levels!