Custom Clouds For 3D Sky Box – Tutorial

Someone over at Type3 asked me if I could make a quick tutorial on clouds for the 3D Skybox. So here it is! First off let me say that this is useful for ALL source engine games, but if you’re mapping for Counter-Strike Source you can always use the models for...

Protecting a Map From Decompiling

My theory is maps are like houses, if you don’t lock them stuff will get stolen. Just because you lock a map doesn’t mean that stuff won’t get stolen. There is always around a map lock, all we can really do is cause as much trouble for the decompiler...

Mario World textures

These textures were made for Deathrun_MarioWorld And people have asked me to release them for use. Well, Here they are! These were made in about 15 hours in Adobe Photo Shop CS3. They are hi-Res Mario Textures all created with correct VMT options. They are not that...