Dec 2, 2011 | Past Stories
If you’re even reading this right now it’s because you use Hammer editor, and know that is can be a black vortex of your time. Knowing how to work through a project without giving Hammer too much of your time is always a wonderful thing to do. You could be...
Dec 1, 2011 | Past Stories
There are many hotkeys in Hammer that can help you turn the blank map into a wonderful masterpiece in no time. Hammer does give you a list of most of then in various places, but some are completely hidden and have little, to no way to be found. Tools ⇧ Shift+S...
May 18, 2011 | Past Stories
Someone over at Type3 asked me if I could make a quick tutorial on clouds for the 3D Skybox. So here it is! First off let me say that this is useful for ALL source engine games, but if you’re mapping for Counter-Strike Source you can always use the models for...
Apr 28, 2011 | Past Stories
This is rather a hot topic, and not many people know what to do when they reach this point in the level design process. So let me enlighten those of you who do not know what should be done before a level release. I’ll try to keep this in a check list form so you...
Mar 29, 2011 | Past Stories
We’ve all seen those grass details on various maps and wanted them to be on our maps as well. Good new! You’re going to learn something today, how to create a sprite card, and make all the necessary items to make this work. Lets go over what you’ll...