past posts
where posts go to dieHammer Tutorial V2 Series #27 “What in TARnation, Terri Auto Radar for CSGO”
Using TAR we can easily and automatically generate radars for our CSGO levels! Check out the github page here.
Create Your Own CS:GO Props – My First Source Prop Part 3 – Exporting
Welcome to My First Source Prop! Here you'll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want! Creating Collision Mesh: 00:13 Exporting Box to Source with...
Create Your Own CS:GO Props – My First Source Prop Part 2 – Texturing
Welcome to My First Source Prop! Here you'll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want! Baking Ambient Occlusion Map: 00:22 Texturing the Box in...
Create Your Own CS:GO Props – My First Source Prop Part 1 – Modeling
Welcome to My First Source Prop! Here you'll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want! Exporting Place Holder Assets From Hammer: 00:37 Modeling the...
3dsmax Tutorial – Beginners Guide #5 – UVW Unwrap Modifier
Please note that the sound is different due to a microphone issue. Repaired it the best I could! AO Production Render Preset (LONG TIME): http://www.content.tophattwaffle.com/... AO Test Render Preset: http://www.content.tophattwaffle.com/...
3dsmax Tutorial – Beginners Guide #4 – Creating a Simple Model LAMP
Create your first model - a lamp.
3dsmax Tutorial – Beginners Guide #3 – Creating and Editing Splines
Learn about splines in 3dsmax!
3dsmax Tutorial – Beginners Guide #2 – Creating and Editing Geometry
Basic geometry creation and editing in 3dsmax!
3dsmax Tutorial – Exporting a Model to Source Engine (prop_static)
Learn how to export your amazing models from 3dsmax to Source Engine prop_static using WallWorm model tools.